Improve performance with image masks (bug 857031)

- it aims to partially fix performance issue reported: https://bugzilla.mozilla.org/show_bug.cgi?id=857031;
- the idea is too avoid to use byte arrays but use ImageBitmap which are a way faster to draw:
  * an ImageBitmap is Transferable which means that it can be built in the worker instead of in the main thread:
    - this is achieved in using an OffscreenCanvas when it's available, there is a bug to enable them
      for pdf.js: https://bugzilla.mozilla.org/show_bug.cgi?id=1763330;
    - or in using createImageBitmap: in Firefox a task is sent to the main thread to build the bitmap so
      it's slightly slower than using an OffscreenCanvas.
  * it's transfered from the worker to the main thread by "reference";
  * the byte buffers used to create the image data have a very short lifetime and ergo the memory used is globally
    less than before.
- Use the localImageCache for the mask;
- Fix the pdf issue4436r.pdf: it was expected to have a binary stream for the image;
- Move the singlePixel trick from operator_list to image: this way we can use this trick even if it isn't in a set
  as defined in operator_list.
This commit is contained in:
Calixte Denizet 2022-04-06 15:34:08 +02:00
parent 2b673a6941
commit 040fcae5ab
11 changed files with 256 additions and 65 deletions

View file

@ -701,6 +701,14 @@ class FeatureTest {
static get isEvalSupported() {
return shadow(this, "isEvalSupported", isEvalSupported());
}
static get isOffscreenCanvasSupported() {
return shadow(
this,
"isOffscreenCanvasSupported",
typeof OffscreenCanvas !== "undefined"
);
}
}
const hexNumbers = [...Array(256).keys()].map(n =>