Update the ESLint dependencies, and also tweak the no-multiple-empty-lines rules

Since multiple empty lines is virtually unused in the code-base, and the few cases that do exist look like "typos", let's enforce greater consistency here; please see https://eslint.org/docs/rules/no-multiple-empty-lines.
This commit is contained in:
Jonas Jenwald 2018-01-03 13:15:19 +01:00
parent 25c7a8c215
commit 2db75a2a3a
11 changed files with 4 additions and 13 deletions

View file

@ -251,7 +251,6 @@ ShadingIRs.Mesh = {
}
}
// Rasterizing on the main thread since sending/queue large canvases
// might cause OOM.
var temporaryPatternCanvas = createMeshCanvas(bounds, scale, coords,