Update Prettier to version 2.0

Please note that these changes were done automatically, using `gulp lint --fix`.

Given that the major version number was increased, there's a fair number of (primarily whitespace) changes; please see https://prettier.io/blog/2020/03/21/2.0.0.html
In order to reduce the size of these changes somewhat, this patch maintains the old "arrowParens" style for now (once mozilla-central updates Prettier we can simply choose the same formatting, assuming it will differ here).
This commit is contained in:
Jonas Jenwald 2020-04-14 12:28:14 +02:00
parent a4dd081d7b
commit 426945b480
145 changed files with 2005 additions and 2009 deletions

View file

@ -234,7 +234,7 @@ var renderTextLayer = (function renderTextLayerClosure() {
// Finding intersections with expanded box.
var points = [[0, 0], [0, b.size[1]], [b.size[0], 0], b.size];
var ts = new Float64Array(64);
points.forEach(function(p, j) {
points.forEach(function (p, j) {
var t = Util.applyTransform(p, m);
ts[j + 0] = c && (e.left - t[0]) / c;
ts[j + 4] = s && (e.top - t[1]) / s;
@ -268,7 +268,7 @@ var renderTextLayer = (function renderTextLayerClosure() {
}
function expandBounds(width, height, boxes) {
var bounds = boxes.map(function(box, i) {
var bounds = boxes.map(function (box, i) {
return {
x1: box.left,
y1: box.top,
@ -281,7 +281,7 @@ var renderTextLayer = (function renderTextLayerClosure() {
});
expandBoundsLTR(width, bounds);
var expanded = new Array(boxes.length);
bounds.forEach(function(b) {
bounds.forEach(function (b) {
var i = b.index;
expanded[i] = {
left: b.x1New,
@ -293,7 +293,7 @@ var renderTextLayer = (function renderTextLayerClosure() {
// Rotating on 90 degrees and extending extended boxes. Reusing the bounds
// array and objects.
boxes.map(function(box, i) {
boxes.map(function (box, i) {
var e = expanded[i],
b = bounds[i];
b.x1 = box.top;
@ -306,7 +306,7 @@ var renderTextLayer = (function renderTextLayerClosure() {
});
expandBoundsLTR(height, bounds);
bounds.forEach(function(b) {
bounds.forEach(function (b) {
var i = b.index;
expanded[i].top = b.x1New;
expanded[i].bottom = b.x2New;
@ -316,7 +316,7 @@ var renderTextLayer = (function renderTextLayerClosure() {
function expandBoundsLTR(width, bounds) {
// Sorting by x1 coordinate and walk by the bounds in the same order.
bounds.sort(function(a, b) {
bounds.sort(function (a, b) {
return a.x1 - b.x1 || a.index - b.index;
});
@ -338,7 +338,7 @@ var renderTextLayer = (function renderTextLayerClosure() {
},
];
bounds.forEach(function(boundary) {
bounds.forEach(function (boundary) {
// Searching for the affected part of horizon.
// TODO red-black tree or simple binary search
var i = 0;
@ -480,7 +480,7 @@ var renderTextLayer = (function renderTextLayerClosure() {
});
// Set new x2 for all unset boundaries.
horizon.forEach(function(horizonPart) {
horizon.forEach(function (horizonPart) {
var affectedBoundary = horizonPart.boundary;
if (affectedBoundary.x2New === undefined) {
affectedBoundary.x2New = Math.max(width, affectedBoundary.x2);