Fixes lint warning W004 in src/display/{api, canvas, pattern_helper}.js

This commit is contained in:
Tim van der Meij 2014-04-08 21:48:16 +02:00
parent df91acf239
commit 4e055169ed
3 changed files with 45 additions and 43 deletions

View file

@ -117,12 +117,13 @@ var createMeshCanvas = (function createMeshCanvasClosure() {
function drawFigure(data, figure, context) {
var ps = figure.coords;
var cs = figure.colors;
var i, ii;
switch (figure.type) {
case 'lattice':
var verticesPerRow = figure.verticesPerRow;
var rows = Math.floor(ps.length / verticesPerRow) - 1;
var cols = verticesPerRow - 1;
for (var i = 0; i < rows; i++) {
for (i = 0; i < rows; i++) {
var q = i * verticesPerRow;
for (var j = 0; j < cols; j++, q++) {
drawTriangle(data, context,
@ -135,7 +136,7 @@ var createMeshCanvas = (function createMeshCanvasClosure() {
}
break;
case 'triangles':
for (var i = 0, ii = ps.length; i < ii; i += 3) {
for (i = 0, ii = ps.length; i < ii; i += 3) {
drawTriangle(data, context,
ps[i], ps[i + 1], ps[i + 2],
cs[i], cs[i + 1], cs[i + 2]);
@ -414,7 +415,7 @@ var TilingPattern = (function TilingPatternClosure() {
getPattern: function TilingPattern_getPattern(ctx, owner) {
var temporaryPatternCanvas = this.createPatternCanvas(owner);
var ctx = this.ctx;
ctx = this.ctx;
ctx.setTransform.apply(ctx, this.baseTransform);
ctx.transform.apply(ctx, this.matrix);
this.scaleToContext();