Fix the remaining ESLint no-var errors in the src/display/ folder

While most of necessary changes were fixed automatically, see the previous patch, there's a number of cases that needed to be fixed manually.
This commit is contained in:
Jonas Jenwald 2020-10-02 13:54:44 +02:00
parent e557be5a17
commit 52f6016e6c
4 changed files with 48 additions and 56 deletions

View file

@ -178,9 +178,9 @@ const createMeshCanvas = (function createMeshCanvasClosure() {
let i, ii;
switch (figure.type) {
case "lattice":
var verticesPerRow = figure.verticesPerRow;
var rows = Math.floor(ps.length / verticesPerRow) - 1;
var cols = verticesPerRow - 1;
const verticesPerRow = figure.verticesPerRow;
const rows = Math.floor(ps.length / verticesPerRow) - 1;
const cols = verticesPerRow - 1;
for (i = 0; i < rows; i++) {
let q = i * verticesPerRow;
for (let j = 0; j < cols; j++, q++) {
@ -564,14 +564,14 @@ const TilingPattern = (function TilingPatternClosure() {
current = graphics.current;
switch (paintType) {
case PaintType.COLORED:
var ctx = this.ctx;
const ctx = this.ctx;
context.fillStyle = ctx.fillStyle;
context.strokeStyle = ctx.strokeStyle;
current.fillColor = ctx.fillStyle;
current.strokeColor = ctx.strokeStyle;
break;
case PaintType.UNCOLORED:
var cssColor = Util.makeCssRgb(color[0], color[1], color[2]);
const cssColor = Util.makeCssRgb(color[0], color[1], color[2]);
context.fillStyle = cssColor;
context.strokeStyle = cssColor;
// Set color needed by image masks (fixes issues 3226 and 8741).