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Fix the remaining ESLint no-var
errors in the src/display/
folder
While most of necessary changes were fixed automatically, see the previous patch, there's a number of cases that needed to be fixed manually.
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parent
e557be5a17
commit
52f6016e6c
4 changed files with 48 additions and 56 deletions
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@ -237,14 +237,14 @@ const renderTextLayer = (function renderTextLayerClosure() {
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}
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// Box is rotated -- trying to find padding so rotated div will not
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// exceed its expanded bounds.
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var e = expanded[i],
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const e = expanded[i],
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b = bounds[i];
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var m = b.m,
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const m = b.m,
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c = m[0],
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s = m[1];
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// Finding intersections with expanded box.
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const points = [[0, 0], [0, b.size[1]], [b.size[0], 0], b.size];
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var ts = new Float64Array(64);
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const ts = new Float64Array(64);
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points.forEach(function (p, j) {
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const t = Util.applyTransform(p, m);
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ts[j + 0] = c && (e.left - t[0]) / c;
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@ -368,7 +368,7 @@ const renderTextLayer = (function renderTextLayerClosure() {
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for (q = i; q <= j; q++) {
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horizonPart = horizon[q];
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affectedBoundary = horizonPart.boundary;
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var xNew;
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let xNew;
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if (affectedBoundary.x2 > boundary.x1) {
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// In the middle of the previous element, new x shall be at the
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// boundary start. Extending if further if the affected boundary
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@ -415,8 +415,8 @@ const renderTextLayer = (function renderTextLayerClosure() {
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}
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// Fixing the horizon.
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let changedHorizon = [],
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lastBoundary = null;
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const changedHorizon = [];
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let lastBoundary = null;
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for (q = i; q <= j; q++) {
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horizonPart = horizon[q];
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affectedBoundary = horizonPart.boundary;
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