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Stop using the PRODUCTION
build-target in the JavaScript code
This *special* build-target is very old, and was introduced with the first pre-processor that only uses comments to enable/disable code. When the new pre-processor was added `PRODUCTION` effectively became redundant, at least in JavaScript code, since `typeof PDFJSDev === "undefined"` checks now do the same thing. This patch proposes that we remove `PRODUCTION` from the JavaScript code, since that simplifies the conditions and thus improves readability in many cases. *Please note:* There's not, nor has there ever been, any gulp-task that set `PRODUCTION = false` during building.
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parent
3e08eee511
commit
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29 changed files with 88 additions and 267 deletions
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@ -165,10 +165,7 @@ class PDFPageView {
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this.renderTask = null;
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this.resume = null;
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if (
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typeof PDFJSDev === "undefined" ||
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PDFJSDev.test("!PRODUCTION || GENERIC")
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) {
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if (typeof PDFJSDev === "undefined" || PDFJSDev.test("GENERIC")) {
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this._isStandalone = !this.renderingQueue?.hasViewer();
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}
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@ -194,8 +191,7 @@ class PDFPageView {
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container?.append(div);
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if (
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(typeof PDFJSDev === "undefined" ||
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PDFJSDev.test("!PRODUCTION || GENERIC")) &&
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(typeof PDFJSDev === "undefined" || PDFJSDev.test("GENERIC")) &&
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this._isStandalone
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) {
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// Ensure that the various layers always get the correct initial size,
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@ -548,8 +544,7 @@ class PDFPageView {
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this.#setDimensions();
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if (
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(typeof PDFJSDev === "undefined" ||
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PDFJSDev.test("!PRODUCTION || GENERIC")) &&
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(typeof PDFJSDev === "undefined" || PDFJSDev.test("GENERIC")) &&
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this._isStandalone
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) {
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this.div.parentNode?.style.setProperty(
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@ -686,8 +681,7 @@ class PDFPageView {
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}) {
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// Scale target (canvas), its wrapper and page container.
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if (
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(typeof PDFJSDev === "undefined" ||
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PDFJSDev.test("!PRODUCTION || TESTING")) &&
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(typeof PDFJSDev === "undefined" || PDFJSDev.test("TESTING")) &&
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!(target instanceof HTMLCanvasElement)
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) {
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throw new Error("Expected `target` to be a canvas.");
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