Use the Util.getAxialAlignedBoundingBox helper function more

There's a couple of spots in the code-base that effectively re-implement this helper function, which seems like unnecessary repetition.
This commit is contained in:
Jonas Jenwald 2023-05-31 09:32:19 +02:00
parent 071e6bc7e7
commit d3c0928121
3 changed files with 14 additions and 27 deletions

View file

@ -2439,19 +2439,11 @@ class CanvasGraphics {
const inv = getCurrentTransformInverse(ctx);
if (inv) {
const canvas = ctx.canvas;
const width = canvas.width;
const height = canvas.height;
const bl = Util.applyTransform([0, 0], inv);
const br = Util.applyTransform([0, height], inv);
const ul = Util.applyTransform([width, 0], inv);
const ur = Util.applyTransform([width, height], inv);
const x0 = Math.min(bl[0], br[0], ul[0], ur[0]);
const y0 = Math.min(bl[1], br[1], ul[1], ur[1]);
const x1 = Math.max(bl[0], br[0], ul[0], ur[0]);
const y1 = Math.max(bl[1], br[1], ul[1], ur[1]);
const { width, height } = ctx.canvas;
const [x0, y0, x1, y1] = Util.getAxialAlignedBoundingBox(
[0, 0, width, height],
inv
);
this.ctx.fillRect(x0, y0, x1 - x0, y1 - y0);
} else {