[api-minor] Generate images in the worker instead of the main thread.

We introduced the use of OffscreenCanvas in #14754 and this patch aims
to use them for all kind of images.
It'll slightly improve performances (and maybe slightly decrease memory use).
Since an image can be rendered in using some transfer maps but because of
OffscreenCanvas we don't have the underlying pixels array the transfer maps
stuff is re-implemented in using the SVG filter feComponentTransfer.
This commit is contained in:
Calixte Denizet 2023-02-15 17:14:04 +01:00
parent 9640add1f7
commit fd03cd5493
13 changed files with 700 additions and 89 deletions

View file

@ -13,23 +13,37 @@
* limitations under the License.
*/
import { FeatureTest } from "./util.js";
import { FeatureTest, ImageKind } from "./util.js";
function applyMaskImageData({
function convertToRGBA(params) {
switch (params.kind) {
case ImageKind.GRAYSCALE_1BPP:
return convertBlackAndWhiteToRGBA(params);
case ImageKind.RGB_24BPP:
return convertRGBToRGBA(params);
}
return null;
}
function convertBlackAndWhiteToRGBA({
src,
srcPos = 0,
dest,
destPos = 0,
width,
height,
nonBlackColor = 0xffffffff,
inverseDecode = false,
}) {
const opaque = FeatureTest.isLittleEndian ? 0xff000000 : 0x000000ff;
const [zeroMapping, oneMapping] = !inverseDecode ? [opaque, 0] : [0, opaque];
const black = FeatureTest.isLittleEndian ? 0xff000000 : 0x000000ff;
const [zeroMapping, oneMapping] = inverseDecode
? [nonBlackColor, black]
: [black, nonBlackColor];
const widthInSource = width >> 3;
const widthRemainder = width & 7;
const srcLength = src.length;
dest = new Uint32Array(dest.buffer);
let destPos = 0;
for (let i = 0; i < height; i++) {
for (const max = srcPos + widthInSource; srcPos < max; srcPos++) {
@ -51,8 +65,70 @@ function applyMaskImageData({
dest[destPos++] = elem & (1 << (7 - j)) ? oneMapping : zeroMapping;
}
}
return { srcPos, destPos };
}
function convertRGBToRGBA({
src,
srcPos = 0,
dest,
destPos = 0,
width,
height,
}) {
let i = 0;
const len32 = src.length >> 2;
const src32 = new Uint32Array(src.buffer, srcPos, len32);
if (FeatureTest.isLittleEndian) {
// It's a way faster to do the shuffle manually instead of working
// component by component with some Uint8 arrays.
for (; i < len32 - 2; i += 3, destPos += 4) {
const s1 = src32[i]; // R2B1G1R1
const s2 = src32[i + 1]; // G3R3B2G2
const s3 = src32[i + 2]; // B4G4R4B3
dest[destPos] = s1 | 0xff000000;
dest[destPos + 1] = (s1 >>> 24) | (s2 << 8) | 0xff000000;
dest[destPos + 2] = (s2 >>> 16) | (s3 << 16) | 0xff000000;
dest[destPos + 3] = (s3 >>> 8) | 0xff000000;
}
for (let j = i * 4, jj = src.length; j < jj; j += 3) {
dest[destPos++] =
src[j] | (src[j + 1] << 8) | (src[j + 2] << 16) | 0xff000000;
}
} else {
for (; i < len32 - 2; i += 3, destPos += 4) {
const s1 = src32[i]; // R1G1B1R2
const s2 = src32[i + 1]; // G2B2R3G3
const s3 = src32[i + 2]; // B3R4G4B4
dest[destPos] = s1 | 0xff;
dest[destPos + 1] = (s1 << 24) | (s2 >>> 8) | 0xff;
dest[destPos + 2] = (s2 << 16) | (s3 >>> 16) | 0xff;
dest[destPos + 3] = (s3 << 8) | 0xff;
}
for (let j = i * 4, jj = src.length; j < jj; j += 3) {
dest[destPos++] =
(src[j] << 24) | (src[j + 1] << 16) | (src[j + 2] << 8) | 0xff;
}
}
return { srcPos, destPos };
}
export { applyMaskImageData };
function grayToRGBA(src, dest) {
if (FeatureTest.isLittleEndian) {
for (let i = 0, ii = src.length; i < ii; i++) {
dest[i] = (src[i] * 0x10101) | 0xff000000;
}
} else {
for (let i = 0, ii = src.length; i < ii; i++) {
dest[i] = (src[i] * 0x1010100) | 0x000000ff;
}
}
}
export { convertBlackAndWhiteToRGBA, convertToRGBA, grayToRGBA };