Over time the number of integration tests that get the rectangle for a
given selector has increased quite a bit, and the code to do so has
consequently become duplicated.
This commit refactors the integration tests to move the rectangle
fetching code to a single place, which reduces the code by over 400
lines and makes the individual tests simpler.
This commit replaces a `waitForTimeout` occurrence with an equivalent
`waitForSelector` expression, and removes two other `waitForTimeout`
occurrences that are obsolete because we already wait for an observable
event to trigger or class change to happen.
Note that the other `waitForTimeout` occurrences in this file are either
part of #17931 or remain until we find a good way to ensure that nothing
happened (because currently there is nothing we can await there).
The `waitForTimeout` function should not be used anymore and only exists
for old usages that have to be rewritten, but there was nothing in place
to signal this. This commit therefore implements a linting rule, specific
to the integration tests, to make it clear that this function should no
longer be used. We exclude the old usages from it because we are already
tracking those in #17656 (so this patch is mostly to not make the scope
of that issue bigger).
The original bug was because the parent was null when trying to show
an highlight annotation which led to an exception.
That led me to think about having some null/non-null parent when removing
an editor: it's a mess especially if a destroyed parent is still attached
to an editor. Consequently, this patch always sets the parent to null when
deleting the editor.
For arrow functions that are both simple and short, we can avoid using explicit `return` to shorten them even further without hurting readability.
For the `gulp mozcentral` build-target this reduces the overall size of the output by just under 1 kilo-byte (which isn't a lot but still can't hurt).
When the text of an annotation is extracted in using getTextContent, consecutive white spaces
are just replaced by one space and. So this patch add an option to make sure that white
spaces are preserved when appearance is parsed.
For the case where there's no appearance, we can have a fast path to get the correct string
from the Content entry.
When an existing FreeText is edited, space (0x20) are replaced by non-breakable (0xa0) ones
to make to see all of them on screen.