www/src/components/ui/cool-mode.tsx
2024-07-04 07:58:14 +00:00

239 lines
6.5 KiB
TypeScript

'use client'
import type { ReactNode } from 'react'
import React, { useEffect, useRef } from 'react'
export interface BaseParticle {
element: HTMLElement | SVGSVGElement
left: number
size: number
top: number
}
export interface BaseParticleOptions {
particle?: string
size?: number
}
export interface CoolParticle extends BaseParticle {
direction: number
speedHorz: number
speedUp: number
spinSpeed: number
spinVal: number
}
export interface CoolParticleOptions extends BaseParticleOptions {
particleCount?: number
speedHorz?: number
speedUp?: number
}
function getContainer() {
const id = '_coolMode_effect'
const existingContainer = document.getElementById(id)
if (existingContainer)
return existingContainer
const container = document.createElement('div')
container.setAttribute('id', id)
container.setAttribute(
'style',
'overflow:hidden; position:fixed; height:100%; top:0; left:0; right:0; bottom:0; pointer-events:none; z-index:2147483647',
)
document.body.appendChild(container)
return container
}
let instanceCounter = 0
function applyParticleEffect(
element: HTMLElement,
options?: CoolParticleOptions,
): () => void {
instanceCounter++
const defaultParticle = 'circle'
const particleType = options?.particle || defaultParticle
const sizes = [15, 20, 25, 35, 45]
const limit = 45
let particles: CoolParticle[] = []
let autoAddParticle = false
let mouseX = 0
let mouseY = 0
const container = getContainer()
function generateParticle() {
const size
= options?.size || sizes[Math.floor(Math.random() * sizes.length)]
const speedHorz = options?.speedHorz || Math.random() * 10
const speedUp = options?.speedUp || Math.random() * 25
const spinVal = Math.random() * 360
const spinSpeed = Math.random() * 35 * (Math.random() <= 0.5 ? -1 : 1)
const top = mouseY - size / 2
const left = mouseX - size / 2
const direction = Math.random() <= 0.5 ? -1 : 1
const particle = document.createElement('div')
if (particleType === 'circle') {
const svgNS = 'http://www.w3.org/2000/svg'
const circleSVG = document.createElementNS(svgNS, 'svg')
const circle = document.createElementNS(svgNS, 'circle')
circle.setAttributeNS(null, 'cx', (size / 2).toString())
circle.setAttributeNS(null, 'cy', (size / 2).toString())
circle.setAttributeNS(null, 'r', (size / 2).toString())
circle.setAttributeNS(
null,
'fill',
`hsl(${Math.random() * 360}, 70%, 50%)`,
)
circleSVG.appendChild(circle)
circleSVG.setAttribute('width', size.toString())
circleSVG.setAttribute('height', size.toString())
particle.appendChild(circleSVG)
}
else {
particle.innerHTML = `<img src="${particleType}" width="${size}" height="${size}" style="border-radius: 50%">`
}
particle.style.position = 'absolute'
particle.style.transform = `translate3d(${left}px, ${top}px, 0px) rotate(${spinVal}deg)`
container.appendChild(particle)
particles.push({
direction,
element: particle,
left,
size,
speedHorz,
speedUp,
spinSpeed,
spinVal,
top,
})
}
function refreshParticles() {
particles.forEach((p) => {
p.left = p.left - p.speedHorz * p.direction
p.top = p.top - p.speedUp
p.speedUp = Math.min(p.size, p.speedUp - 1)
p.spinVal = p.spinVal + p.spinSpeed
if (
p.top
>= Math.max(window.innerHeight, document.body.clientHeight) + p.size
) {
particles = particles.filter(o => o !== p)
p.element.remove()
}
p.element.setAttribute(
'style',
[
'position:absolute',
'will-change:transform',
`top:${p.top}px`,
`left:${p.left}px`,
`transform:rotate(${p.spinVal}deg)`,
].join(';'),
)
})
}
let animationFrame: number | undefined
let lastParticleTimestamp = 0
const particleGenerationDelay = 30
function loop() {
const currentTime = performance.now()
if (
autoAddParticle
&& particles.length < limit
&& currentTime - lastParticleTimestamp > particleGenerationDelay
) {
generateParticle()
lastParticleTimestamp = currentTime
}
refreshParticles()
animationFrame = requestAnimationFrame(loop)
}
loop()
const isTouchInteraction = 'ontouchstart' in window
const tap = isTouchInteraction ? 'touchstart' : 'mousedown'
const tapEnd = isTouchInteraction ? 'touchend' : 'mouseup'
const move = isTouchInteraction ? 'touchmove' : 'mousemove'
const updateMousePosition = (e: MouseEvent | TouchEvent) => {
if ('touches' in e) {
mouseX = e.touches?.[0].clientX
mouseY = e.touches?.[0].clientY
}
else {
mouseX = e.clientX
mouseY = e.clientY
}
}
const tapHandler = (e: MouseEvent | TouchEvent) => {
updateMousePosition(e)
autoAddParticle = true
}
const disableAutoAddParticle = () => {
autoAddParticle = false
}
element.addEventListener(move, updateMousePosition, { passive: true })
element.addEventListener(tap, tapHandler, { passive: true })
element.addEventListener(tapEnd, disableAutoAddParticle, { passive: true })
element.addEventListener('mouseleave', disableAutoAddParticle, {
passive: true,
})
return () => {
element.removeEventListener(move, updateMousePosition)
element.removeEventListener(tap, tapHandler)
element.removeEventListener(tapEnd, disableAutoAddParticle)
element.removeEventListener('mouseleave', disableAutoAddParticle)
const interval = setInterval(() => {
if (animationFrame && particles.length === 0) {
cancelAnimationFrame(animationFrame)
clearInterval(interval)
if (--instanceCounter === 0)
container.remove()
}
}, 500)
}
}
interface CoolModeProps {
children: ReactNode
options?: CoolParticleOptions
}
export const CoolMode: React.FC<CoolModeProps> = ({ children, options }) => {
const ref = useRef<HTMLElement>(null)
useEffect(() => {
if (ref.current)
return applyParticleEffect(ref.current, options)
}, [options])
return React.cloneElement(children as React.ReactElement, { ref })
}