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<article><DIV id="readability-page-1">
<div><p>The <a href="https://www.engadget.com/2017/06/13/the-xbox-one-x-is-aspirational-in-the-purest-sense-of-the-word/" target="_blank">Xbox
One X</a> is the ultimate video game system. It sports
more horsepower than any system ever. And it plays more
titles in native 4K than <a href="https://www.engadget.com/2016/11/07/sony-playstation-4-pro-review/" target="_blank">Sony's
PlayStation 4 Pro</a>. It's just about everything
you could want without investing in a gaming PC. The
only problem? It's now been a year since the PS4 Pro
launched, and the One X costs $500, while Sony's console
launched at $400. That high price limits the Xbox One X
to diehard Microsoft fans who don't mind paying a bit
more to play the console's exclusive titles in 4K.
Everyone else might be better off waiting, or opting for
the $279 <a href="https://www.engadget.com/2016/08/02/xbox-one-s-review/" target="_blank">Xbox
One S</a>. </p></div>
<section><h4> Gallery: Xbox One
X | 14 Photos </h4>
<div data-behavior="lightbox_trigger" data-engadget-slideshow-id="803271" data-eng-bang='{"gallery":803271,"slide":7142088,"index":0}' data-eng-mn="93511844"><p><a href="http://fakehost/test/base/#" data-index="0" data-engadget-slide-id="7142088" data-eng-bang='{"gallery":803271,"slide":7142088,"index":0}' target="_blank"><img src="https://o.aolcdn.com/images/dims?thumbnail=980%2C653&amp;quality=80&amp;image_uri=https%3A%2F%2Fs.blogcdn.com%2Fslideshows%2Fimages%2Fslides%2F714%2F208%2F8%2FS7142088%2Fslug%2Fl%2Fxbox-one-x-review-gallery-1-1.jpg&amp;client=cbc79c14efcebee57402&amp;signature=9bb08b52e12de8e4060f863a52c613489529818d"></a></p></div></section><div>
<div>
<div><ul>
<li>Most
powerful hardware ever in a home console
</li>
<li>Solid
selection of enhanced titles
</li>
<li>4K Blu-ray
drive is great for movie fans
</li>
</ul></div>
<div><ul>
<li>Expensive
</li>
<li>Not worth
it if you dont have a 4K TV
</li>
<li>Still no VR
support
</li>
</ul></div>
</div>
<div><p>As promised, the Xbox One X is the
most powerful game console ever. In practice, though, it
really just puts Microsoft on equal footing with Sonys
PlayStation 4 Pro. 4K/HDR enhanced games look great, but
its lack of VR is disappointing in 2017.</p></div>
</div>
<div>
<div>
<h3>Hardware</h3>
<p><img data-credit="Devindra Hardawar/AOL" data-mep="2181678" src="https://o.aolcdn.com/images/dims?crop=1600%2C1067%2C0%2C0&amp;quality=85&amp;format=jpg&amp;resize=1600%2C1067&amp;image_uri=http%3A%2F%2Fo.aolcdn.com%2Fhss%2Fstorage%2Fmidas%2F93beb86758ae1cf95721699e1e006e35%2F205826074%2FXbox%2BOne%2BX%2Breview%2Bgallery%2B7.jpg&amp;client=a1acac3e1b3290917d92&amp;signature=c0f2d36259c2c1decfb60aae364527cda2560d4a" alt=""></p>
<p>Despite all the power inside, the One X is
Microsoft's smallest console to date. It looks
similar to the Xbox One S, except it has an entirely
matte black case and is slightly slimmer. It's also
surprisingly dense -- the console weighs 8.4 pounds,
but it feels far heavier than you'd expect for its
size, thanks to all of its new hardware. The One S,
in comparison, weighs two pounds less.</p>
<p>The Xbox One X's real upgrades are under the hood. It
features an 8-core CPU running at 2.3Ghz, 12GB of
GDDR5 RAM, a 1 terabyte hard drive and an upgraded
AMD Polaris GPU with 6 teraflops of computing power.
The PS4 Pro has only 8GB of RAM and tops out at 4.2
teraflops. Microsoft's console is clearly faster.
That additional horsepower means the Xbox One X can
run more games in full native 4K than the Sony's
console.</p>
<p><img data-credit="Devindra Hardawar/AOL" data-mep="2182489" src="https://o.aolcdn.com/images/dims?crop=1600%2C949%2C0%2C0&amp;quality=85&amp;format=jpg&amp;resize=1600%2C949&amp;image_uri=http%3A%2F%2Fo.aolcdn.com%2Fhss%2Fstorage%2Fmidas%2F9ece7fdad1e7025dec06ac9bf98688d0%2F205826075%2FXbox%2BOne%2BX%2Breview%2Bgallery%2B5.jpg&amp;client=a1acac3e1b3290917d92&amp;signature=9913883753141e7df322616bfe0bc41c6ecd80c8" alt=""></p>
<p>Along the front, there's the slot-loading 4K Blu-ray
drive, a physical power button, a single USB port
and a controller pairing button. And around back,
there are HDMI out and in ports, the latter of which
lets you plug in your cable box. Additionally, there
are two USB ports, connections for optical audio, IR
out, and gigabit Ethernet. If you've still got a
Kinect around, you'll need to use a USB adapter to
plug it in.</p>
</div>
<div data-engadget-breakout-type="image"><figure><img src="https://o.aolcdn.com/images/dims?resize=980%2C640&amp;quality=100&amp;image_uri=https%3A%2F%2Fo.aolcdn.com%2Fimages%2Fdims%3Fcrop%3D1599%252C1043%252C0%252C0%26quality%3D85%26format%3Djpg%26resize%3D1600%252C1043%26image_uri%3Dhttp%253A%252F%252Fo.aolcdn.com%252Fhss%252Fstorage%252Fmidas%252F8b98ec8f6649158fe7448ac2f2695ac5%252F205826072%252FXbox%252BOne%252BX%252Breview%252Bgallery%252B6.jpg%26client%3Da1acac3e1b3290917d92%26signature%3D353dad1308f98c2c9dfc82c58a540a8b2f1fe63c&amp;client=cbc79c14efcebee57402&amp;signature=60b7c061460d0d45f5d367b8a9c62978af6b76ce"><figcaption><span>Devindra Hardawar/AOL</span></figcaption></figure></div>
<div>
<p>The console's controller hasn't changed since its
last mini-upgrade with the Xbox One S. That revision
rounded out its seams, improved bumper performance
and added a 3.5mm headphone jack. It's still a great
controller, though I'm annoyed Microsoft is sticking
with AA batteries as their default power source.
Sure, you could just pick up some renewable
batteries, or the Play and Charge kit, but that's an
extra expense. And manually swapping batteries feels
like a bad user experience when every other console
has rechargeable controllers.</p>
<h3>In use</h3>
</div>
<div data-engadget-breakout-type="image"><figure><img src="https://o.aolcdn.com/images/dims?resize=980%2C640&amp;quality=100&amp;image_uri=https%3A%2F%2Fo.aolcdn.com%2Fimages%2Fdims%3Fcrop%3D1600%252C900%252C0%252C0%26quality%3D85%26format%3Djpg%26resize%3D1600%252C900%26image_uri%3Dhttp%253A%252F%252Fo.aolcdn.com%252Fhss%252Fstorage%252Fmidas%252F1885534bd201fc37481b806645c1fc8b%252F205828119%252FXbox%252Bone%252BX%252Bscreenshot%252Bgallery%252B8.jpg%26client%3Da1acac3e1b3290917d92%26signature%3Df63cf67c88b37fd9424855984e45f6b950c8c11a&amp;client=cbc79c14efcebee57402&amp;signature=0adca80fc8ee26a7353be639082881450a5ad49f"><figcaption><span>Devindra Hardawar/AOL</span></figcaption></figure></div>
<div>
<p>You won't find any major differences between the One
X and the last Xbox at first — aside from a more
dramatic startup sequence. Navigating the Xbox
interface is fast and zippy, but mostly that's due
to a recent OS upgrade. If you're moving over from
an older Xbox One, you can use the backup tool to
transfer your games and settings to an external hard
drive. Just plug that into the new console during
setup and it'll make it feel just like your old
machine. It's also a lot faster than waiting for
everything to download from Xbox Live.</p>
<p>You'll still have to set aside some time if you want
to play an Xbox One X-enhanced title, though. Those
4K textures will make games significantly larger,
but Microsoft says it's come up with a few ways to
help developers make downloading them more
efficient. For example, language packs and other
optional content won't get installed by default.</p>
<p>We only had a few enhanced titles to test out during
our review: <em>Gears of War 4</em>, <em>Killer
Instinct</em> and <em>Super Lucky's Tale</em>.
They each took advantage of the console in different
ways. <em>Gears of War 4</em> runs natively in 4K at
30 FPS with Dolby Atmos and HDR (high dynamic range
lighting) support. It looked great -- especially
with HDR, which highlighted bright elements like
lightning strikes -- but I noticed the frame rate
dip occasionally. I was also surprised that load
times were on-par with what I've seen with the game
on the Xbox One S.</p>
</div>
<div data-engadget-breakout-type="e2ehero"><figure><img src="https://o.aolcdn.com/images/dims?crop=1600%2C900%2C0%2C0&amp;quality=85&amp;format=jpg&amp;resize=1600%2C900&amp;image_uri=http%3A%2F%2Fo.aolcdn.com%2Fhss%2Fstorage%2Fmidas%2F8352a8a14e88e2ca2ba5be4d8381a055%2F205828115%2FXbox%2Bone%2BX%2Bscreenshot%2Bgallery%2B1.jpg&amp;client=a1acac3e1b3290917d92&amp;signature=d2ccb22e0eaabeb05bfe46e83dbe26fd07f01da8"></figure></div>
<div>
<p>You can also play in Performance mode, which bumps
the frame rate up to 60FPS and uses higher quality
graphical effects, while rendering it lower in
1080p. Personally, I preferred this, since it makes
the game much smoother -- as if you're playing it on
a high-end gaming PC, not a console. Some
PlayStation 4 Pro games also let you choose how you
wanted to distribute its power, so in some ways
Microsoft is just following in its footsteps.</p>
<p>I've been playing <em>Gears of War 4</em> on my
gaming PC (which is connected to my home theater)
over the past year, and I was impressed that the
Xbox One X is able to deliver a similar experience.
It didn't quite match my rig though, which is
powered by Intel Core i7 4790k CPU running at 4GHz,
16GB DDR3 RAM and an NVIDIA GTX 1080 GPU. Typically,
I play at 1,440p (2,560 by 1,440 pixels) with HDR
and all of the graphical settings set to their
highest level, and I can easily maintain a 60FPS
frame rate. The One X felt just as solid at 1080p,
but there were clearly plenty of graphics settings
it couldn't take advantage of, in particular higher
levels of bloom lighting and shadow detail.</p>
</div>
<section data-engadget-breakout-type="gallery"><h3> Gallery: Xbox
One X screenshots | 9 Photos </h3>
<div data-behavior="lightbox_trigger" data-engadget-slideshow-id="803330" data-eng-bang='{"gallery":803330,"slide":7142924}' data-eng-mn="93511844"><p><a href="http://fakehost/test/base/#" data-index="0" data-engadget-slide-id="7142924" data-eng-bang='{"gallery":803330,"slide":7142924}' target="_blank"><img src="https://o.aolcdn.com/images/dims?thumbnail=980%2C653&amp;quality=80&amp;image_uri=https%3A%2F%2Fs.blogcdn.com%2Fslideshows%2Fimages%2Fslides%2F714%2F292%2F4%2FS7142924%2Fslug%2Fl%2Fxbox-one-x-screenshot-gallery-2-1.jpg&amp;client=cbc79c14efcebee57402&amp;signature=38c95635c7aad58a8a48038e05589f5cf35b1e28"></a></p></div></section><div>
<p><em>Killer Instinct</em> and <em>Super Lucky's
Tale</em> run in 4K at a smooth 60FPS. They both
looked and played better than their standard
versions, though I was surprised they didn't take
advantage of HDR. As usual, I noticed the
improvement in frame rates more than the higher
resolution. Unless you're sitting very close to a TV
above 50-inches, you'd likely have a hard time
telling between 4K and 1080p.</p>
<p>That poses a problem for Microsoft: It's betting that
gamers will actually want true 4K rendering. In
practice, though, PlayStation 4 Pro titles running
in HDR and resolutions between 1080p and 4K often
look just as good to the naked eye. The Xbox One X's
big advantage is that its hardware could let more
games reach 60FPS compared to Sony's console.</p>
<p>Microsoft says over 130 Xbox One X-enhanced titles
are in the works. That includes already-released
games like <em>Forza Motorsport 7</em> and <em>Assassin's
Creed Origins</em>, as well as upcoming titles
like <em>Call of Duty: WW2</em>. You'll be able to
find them easily in a special section in the Xbox
store. There is also a handful of Xbox 360 games
that'll get enhanced eventually, including <em>Halo
3</em> and <em>Fallout 3</em>. Some of those
titles will get bumped up to a higher resolution,
while others will get HDR support. Microsoft
describes these upgrades as a bonus for developers
who were prescient about how they built their games.
Basically, don't expect your entire 360 library to
get enhanced.</p>
</div>
<div data-engadget-breakout-type="e2ehero"><figure><img src="https://o.aolcdn.com/images/dims?crop=1600%2C900%2C0%2C0&amp;quality=85&amp;format=jpg&amp;resize=1600%2C900&amp;image_uri=http%3A%2F%2Fo.aolcdn.com%2Fhss%2Fstorage%2Fmidas%2Facb08903fbe26ad77b80db8c8e7e8fb1%2F205828118%2FXbox%2Bone%2BX%2Bscreenshot%2Bgallery%2B7.jpg&amp;client=a1acac3e1b3290917d92&amp;signature=21630fa5ec6d8fdce2c35f7e1f652636a2d8efe7"></figure></div>
<div>
<p>Even if a game isn't specifically tuned for the new
console, Microsoft says you might still see some
performance improvements. The PlayStation 4 Pro,
meanwhile, has over one hundred games built for its
hardware, and its boost mode can speed up some older
games.</p>
<p>Microsoft is still pushing the Xbox as more than just
a game console, though. 4K Blu-rays loaded up
quickly, and I didn't notice many delays as I
skipped around films. <em>Planet Earth II</em>, in
particular, looked fantastic thanks to its brilliant
use of HDR. Unfortunately, the One X doesn't support
Dolby Vision, so you're stuck with the slightly less
capable HDR 10 standard. That makes sense since it's
more widely supported, but it would have been nice
to see Dolby's, too.</p>
<p><iframe allowfullscreen="" frameborder="0" gesture="media" height="100%" src="https://www.youtube.com/embed/c8aFcHFu8QM" width="100%"></iframe></p>
<p>And speaking of Dolby technology, Microsoft is also
highlighting Atmos support on the One X, just like
it did with the One S. The company's app lets you
configure the console to pass audio Atmos signals to
your audio receiver. You can also shell out $15 to
get Atmos support for headphones, which simulates
immersive surround sound. It's strange to pay money
to unlock Dolby features, but it's worth it since
it's significantly better than Microsoft's audio
virtualization technology. The Netflix app also
supports Atmos for a handful of films (something
that the Xbox One S and PlayStation 4 offer, as
well).</p>
<p>One thing you won't find in the new Xbox is VR
support. Microsoft has mentioned that the console
will offer some sort of mixed reality, but it hasn't
offered up any details yet. It's technically
powerful enough to work with any of the Windows
Mixed Reality headsets launching this fall. It's a
shame that Microsoft is being so wishy-washy because
Sony has had a very successful head start with the
PlayStation VR.</p>
<h3>Pricing and the competition</h3>
</div>
<div data-engadget-breakout-type="image"><figure><img src="https://o.aolcdn.com/images/dims?resize=980%2C640&amp;quality=100&amp;image_uri=https%3A%2F%2Fo.aolcdn.com%2Fimages%2Fdims%3Fcrop%3D1600%252C1027%252C0%252C0%26quality%3D85%26format%3Djpg%26resize%3D1600%252C1027%26image_uri%3Dhttp%253A%252F%252Fo.aolcdn.com%252Fhss%252Fstorage%252Fmidas%252Fa2c8ba1caccdbb9e0559797e5141eafd%252F205826078%252FXbox%252BOne%252BX%252Breview%252Bgallery%252B11.jpg%26client%3Da1acac3e1b3290917d92%26signature%3Da11bcddced805c6e3698f8ce0494102aef057265&amp;client=cbc79c14efcebee57402&amp;signature=1e9bd192add2772bc842a34e67b7572cfd1b265a"><figcaption><span>Devindra Hardawar/AOL</span></figcaption></figure></div>
<div>
<p>The biggest knock against the Xbox One X is its $500
price. The PS4 Pro launched at $400 last year, and
there's a good chance we'll see plenty of deals
around the holidays. If your friends are on Xbox
Live, or you're a devotee of Microsoft's first party
franchises, then the X makes more sense. If you just
want to play third-party titles that come to both
platforms, though, the PS4 Pro is clearly the better
deal.</p>
<p>If you're looking to upgrade from an original Xbox
One, and you have a new TV, the One X might be more
compelling. It's faster and offers more features
than the One S, and more importantly, it'll last you
much longer without needing an upgrade. There's also
plenty of wisdom in simply waiting a while before
you buy the One X, especially if you haven't moved
to a 4K TV yet. The new console can make games look
better on 1080p sets, since it'll supersample
high-res textures and have more graphical effects,
but it's simply not worth the upgrade since those
TVs don't support HDR.</p>
<p>If price isn't a huge concern for you, it's worth
considering investing in a gaming PC. A decent one
costs between $600 and $800, plus the price of a
monitor, but it'll easily be more powerful than the
One X. And you have the added benefit of upgrading
components down the line. Now that Microsoft and
game publishers are offering most major titles on
PC, you won't be missing out on much by ditching
consoles.</p>
<h3>Wrap-up</h3>
<p><img data-credit="Devindra Hardawar/AOL" data-mep="2181681" src="https://o.aolcdn.com/images/dims?crop=1600%2C1028%2C0%2C0&amp;quality=85&amp;format=jpg&amp;resize=1600%2C1028&amp;image_uri=http%3A%2F%2Fo.aolcdn.com%2Fhss%2Fstorage%2Fmidas%2F5396460ef8b6bde7fb7272d9e66a7701%2F205826076%2FXbox%2BOne%2BX%2Breview%2Bgallery%2B9.jpg&amp;client=a1acac3e1b3290917d92&amp;signature=f5b5b4b986c2f8b5031a4469ae0ecec82aff65b0" alt=""></p>
<p>Ultimately, the Xbox One X offers some major
performance upgrades that gamers will notice --
especially if you're coming from an original Xbox
One. But it's also a bit disappointing since it's
coming a year after the PS4 Pro, and it doesn't
offer VR yet. For Microsoft fans, though, none of
that will matter. It's exactly what the company
promised: the fastest game console ever made.</p>
</div>
</div>
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<article><div id="readability-page-1"><article id="post-997"><div>
<h3>
Highlights
</h3>
<ul>
<li><a href="https://blog.mozilla.org/blog/2020/12/15/our-year-in-review-how-weve-kept-firefox-working-for-you-in-2020/" target="_blank">Heres our Firefox Year in Review!</a></li>
<li><a href="https://blog.mozilla.org/performance/2020/12/15/2020-year-in-review/" target="_blank">Heres our Performance Year in Review!</a></li>
<li>Weve just landed <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1553982" target="_blank">Bug 1553982</a>, which aims to prevent starting an update while another Firefox instance is running (the cause of that about:restartrequired error page you may have seen).
<ul><li><div id="attachment_994">
<p><a href="https://3sgkpvh31s44756j71xlti9b-wpengine.netdna-ssl.com/files/2020/12/headlines85_0.png" target="_blank"><img aria-describedby="caption-attachment-994" loading="lazy" src="https://3sgkpvh31s44756j71xlti9b-wpengine.netdna-ssl.com/files/2020/12/headlines85_0.png" alt='The about:restartrequired error page, saying "Sorry. We just need to do one small thing to keep going. Nightly has just been updated in the background. Click Restart Nightly to complete the update. We will restore all your pages, windows and tabs afterwards, so you can be on your way quickly.", followed by a button to restart Nightly.' width="1600" height="805"></a></p>
<p id="caption-attachment-994">
Users who run multiple user profiles concurrently will probably see this less!
</p>
</div></li></ul>
</li>
<li>Also just about to land is <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=353804" target="_blank">Bug 353804</a>, which provides some support for downloading new updates when we already have an update downloaded but havent installed it yet. That should prevent many cases of restarting to finish an update and then immediately being notified about another one.
</li>
<li>Thanks to evilpie, users can now <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1650645" target="_blank">import logins from Keepass(XC) into Firefox</a>
</li>
<li>From Firefox 85 its now possible to disable tab-to-search on a per-engine basis, by unchecking a search engine in <i>Search Preferences</i>. That will both hide the shortcut button and disable tab-to-search for the engine. (<a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1681512" target="_blank">Bug 1681512</a>)
</li>
<li>From Firefox 85 its also possible to disable tab-to-search globally by unchecking the <i>Search Engines</i> checkbox in the <i>Address Bar Preferences</i>, under <i>Privacy &amp; Security</i>.
</li>
<li>Firefox now supports printing non-contiguous page ranges (e.g. 1-3, 6, 7) <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=499640" target="_blank">Bug 499640</a>
</li>
<li>DevTools and Marionette are now fully Fission compatible! Congratulations to those teams!
<ul><li>Reminder: Nightly users can help us test Fission by enabling it in about:preferences#experimental, and <a href="https://bugzilla.mozilla.org/enter_bug.cgi?assigned_to=nobody%40mozilla.org&amp;blocked=1561396&amp;bug_ignored=0&amp;bug_severity=--&amp;bug_status=NEW&amp;bug_type=defect&amp;cf_a11y_review_project_flag=---&amp;cf_fission_milestone=---&amp;cf_fx_iteration=---&amp;cf_fx_points=---&amp;cf_root_cause=---&amp;cf_status_firefox83=---&amp;cf_status_firefox84=---&amp;cf_status_firefox85=---&amp;cf_status_firefox86=---&amp;cf_status_firefox_esr78=---&amp;cf_status_thunderbird_esr78=---&amp;cf_tracking_firefox84=---&amp;cf_tracking_firefox85=---&amp;cf_tracking_firefox86=---&amp;cf_tracking_firefox_esr78=---&amp;cf_tracking_firefox_relnote=---&amp;cf_tracking_firefox_sumo=---&amp;cf_tracking_thunderbird_esr78=---&amp;cf_webcompat_priority=---&amp;component=DOM%3A%20Navigation&amp;contenttypemethod=list&amp;contenttypeselection=text%2Fplain&amp;defined_groups=1&amp;filed_via=standard_form&amp;flag_type-203=X&amp;flag_type-37=X&amp;flag_type-41=X&amp;flag_type-607=X&amp;flag_type-721=X&amp;flag_type-737=X&amp;flag_type-787=X&amp;flag_type-799=X&amp;flag_type-800=X&amp;flag_type-803=X&amp;flag_type-846=X&amp;flag_type-855=X&amp;flag_type-863=X&amp;flag_type-864=X&amp;flag_type-930=X&amp;flag_type-936=X&amp;flag_type-937=X&amp;flag_type-945=X&amp;form_name=enter_bug&amp;maketemplate=Remember%20values%20as%20bookmarkable%20template&amp;op_sys=Unspecified&amp;priority=--&amp;product=Core&amp;rep_platform=Unspecified&amp;target_milestone=---&amp;version=unspecified" target="_blank">filing bugs here</a>
</li></ul>
</li>
</ul>
<h3>
Friends of the Firefox team
</h3>
<h4>
Introductions/Shout-Outs
</h4>
<ul><li>[harry] Amy Churchwell joins the Search &amp; Navigation team today. She transferred internally from Marketing Engineering. Welcome Amy!
</li></ul>
<h4><a href="https://bugzilla.mozilla.org/buglist.cgi?title=Resolved%20bugs%20(excluding%20employees)&amp;quicksearch=1647931%2C1649618%2C1650645%2C1652412%2C1654217%2C1664768%2C1666831%2C1667061%2C1671579%2C1674806%2C1678173%2C1678372%2C1678616%2C1678865%2C1678866%2C1679252%2C1679412%2C1680931%2C1681213%2C1681554%2C1681642%2C1681948" target="_blank">Resolved bugs (excluding employees)</a></h4>
<h4>
Fixed more than one bug
</h4>
<ul>
<li>Masatoshi Kimura [:emk]
</li>
<li>Michelle Goossens [:masterwayz]
</li>
<li>Sonia
</li>
<li>Tim Nguyen :ntim
</li>
</ul>
<h4>
New contributors (🌟 = first patch)
</h4>
<ul>
<li>🌟 Ankush Dua <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1671579" target="_blank">fixed an issue with revoked devtools_page permissions for WebExtensions</a>
</li>
<li>🌟 gero <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1674806" target="_blank">removed the windowtype attribute</a> from dialogs where we didnt need it anymore
</li>
<li>manekenpix <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1664768" target="_blank">converted some DevTools code</a> to use DOM Promises instead of the defer library
</li>
</ul>
<h3>
Project Updates
</h3>
<h4>
Add-ons / Web Extensions
</h4>
<h5>
Addon Manager &amp; about:addons
</h5>
<ul><li>Starting from Firefox 85, Mozilla-signed privileged addons can be installed from a third party website without triggering the “third party addon install doorhanger” (and without having to add new “install” site permission for those hosts, <a href="https://searchfox.org/mozilla-central/rev/23c25cd32a1e87095301273937b4ee162f41e860/browser/app/permissions#24-25" target="_blank">e.g. as we had to do for fpn.firefox.com</a>) <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1681331" target="_blank">Bug 1681331</a>
</li></ul>
<ul>
<li>Fixed addon startup issue when an extension sideloaded in the profile is updated on disk (<a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1664144" target="_blank">Bug 1664144</a>)
</li>
<li>Some more small about:addons cleanup from ntim (<a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1678173" target="_blank">Bug 1678173</a>, <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1678865" target="_blank">Bug 1678865</a>, <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1678866" target="_blank">Bug 1678866</a>). Thanks a lot, ntim!
</li>
</ul>
<h5>
WebExtensions Framework
</h5>
<ul>
<li>
<b>Ankush Dua</b><i>contributed a fix for the devtools optional_permission</i> (the devtools optional_permission can be used by extension, like ABP, that provides a devtools panel as a secondary feature of the addon) <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1671579" target="_blank">Bug 1671579</a>
</li>
<li>Fixed content scripts applied to webpages loaded as subframes of an extension browserAction/pageAction popup when Fission is enabled <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1680877" target="_blank">Bug 1680877</a>
</li>
<li>Fixed addon startup issue when webRequest is moved from permissions to optional_permissions in an addon update (regression from <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1624235" target="_blank">Bug 1624235</a>) <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1637059" target="_blank">Bug 1637059</a>
</li>
</ul>
<h4>
Developer Tools
</h4>
<ul>
<li>
<b>DevTools Fission</b><b>M2</b> Making DevTools Fission compatible DONE.
<ul><li><div id="attachment_995">
<p><a href="https://3sgkpvh31s44756j71xlti9b-wpengine.netdna-ssl.com/files/2020/12/headlines85_1.png" target="_blank"><img aria-describedby="caption-attachment-995" loading="lazy" src="https://3sgkpvh31s44756j71xlti9b-wpengine.netdna-ssl.com/files/2020/12/headlines85_1.png" alt="A table showing the total number of remaining bugs for the MVP to make the DevTools Fission-compatible." width="1600" height="192"></a></p>
<p id="caption-attachment-995">
Our DevTools are ready for Fission (out-of-process iframes)!
</p>
</div></li></ul>
</li>
<li>
<b>Marionette Fission</b> Making Marionette Fission compatible DONE
<ul><li><div id="attachment_996">
<p><a href="https://3sgkpvh31s44756j71xlti9b-wpengine.netdna-ssl.com/files/2020/12/headlines85_2.png" target="_blank"><img aria-describedby="caption-attachment-996" loading="lazy" src="https://3sgkpvh31s44756j71xlti9b-wpengine.netdna-ssl.com/files/2020/12/headlines85_2.png" alt="A table showing the total number of remaining bugs for the MVP to make Marionette Fission-compatible." width="1600" height="189"></a></p>
<p id="caption-attachment-996">
Marionette, the framework that allows Firefox to be tested with automation, is now Fission compatible too!
</p>
</div></li></ul>
</li>
</ul>
<h4>
Fission
</h4>
<ul><li>Neil has patches up to <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1682442" target="_blank">improve the behaviour of the tab unloader</a>, and <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1644911" target="_blank">show UI when subframes crash</a>
</li></ul>
<h4>
Installer &amp; Updater
</h4>
<ul><li>Background updater work is also proceeding, with <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1676296" target="_blank">Bug 1676296</a> landing last week to support managing scheduled tasks in Gecko, and more development still also happening on the background task framework.
</li></ul>
<h4>
New Tab Page and Pocket
</h4>
<ul><li>Were running three experiments:
<ul>
<li>Newtab Pocket stories in AU and NZ
</li>
<li>New signup/login call-to-action in the Pocket doorhanger
</li>
<li>Were testing some changes to newtab story personalization
</li>
</ul>
</li></ul>
<h4><a href="https://wiki.mozilla.org/Toolkit:Password_Manager" target="_blank">Password Manager</a></h4>
<ul>
<li>Dimi fixed <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1677710" target="_blank">Bug 1677710</a> The password manager code triggers main thread sqlite disk I/O off of the gather-telemetry notification
</li>
<li>And <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1678200" target="_blank">Bug 1678200</a> Remove or update probes expiring in Firefox 86: pwmgr.doorhanger_submitted#doorhanger_submitted
</li>
<li>Thanks for Kenrick95 for fixing <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1678616" target="_blank">Bug 1678616</a> about:logins menu problem
</li>
<li>2021 Planning underway
</li>
</ul>
<h4>
PDFs &amp; Printing
</h4>
<ul>
<li>mstriemer put a Printing… message in the dialog and hid the popup dialog which showed progress, the cancel button on that dialog caused problems and it looked dated <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1679133" target="_blank">Bug 1679133</a>
</li>
<li>mstriemer hid the print setting that dont relate to PDFs when a PDF is being printed <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1669725" target="_blank">Bug 1669725</a>
</li>
<li>mstriemer updated the form to be disabled when loading a printers settings. Sometimes loading a physical printers settings can take a few settings and changes could be lost in this time <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1676388" target="_blank">Bug 1676388</a>
</li>
<li>emalysz made a change to avoid updating the preview for some settings that cant change the preview output <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1676199" target="_blank">Bug 1676199</a>
</li>
<li>sfoster added a paginator to the preview when its hovered to show current page, next/prev/first/last buttons <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1654684" target="_blank">Bug 1654684</a>
</li>
<li>emalysz added support for non-contiguous page ranges (ex: 1-3, 6, 7) <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=499640" target="_blank">Bug 499640</a>
</li>
<li>emalysz fixed an issue where the form could get disabled with custom margins interactions <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1674106" target="_blank">Bug 1674106</a>
</li>
</ul>
<h4>
Performance
</h4>
<ul>
<li>emalysz continues to make progress leading the charge migrating us from OS.File to IOUtils
<ul>
<li>Shout out to barret for landing necessary changes to IOUtils to support the migration!
</li>
<li>Currently investigating <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1679252" target="_blank">a bizarre ts_paint_webext regression</a> caused by one of these conversions
</li>
</ul>
</li>
<li>emalysz <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1664444" target="_blank">fixed a performance issue with the Screenshots feature</a>, and made it more compatible with Fission
</li>
<li>bigiri has <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1649610" target="_blank">a patch to move SharedDataMap.jsm off of OSFile</a>
</li>
<li>florians team has <a href="https://firefox-source-docs.mozilla.org/tools/profiler/markers-guide.html" target="_blank">landed some great documentation</a> for the new profiler marker API
</li>
<li>florian has some new visualization variations up for the BHR dashboard
<ul>
<li><a href="http://queze.net/bhr/test/#showFrames=1" target="_blank">showFrames</a></li>
<li><a href="http://queze.net/bhr/test/#showFrames=1&amp;onlyXulLeaf=1" target="_blank">onlyXulLeaf</a></li>
<li><a href="http://queze.net/bhr/test/#showFrames=1&amp;onlyXulLeaf=1&amp;skipKnownBugs=1" target="_blank">skipKnownBugs</a></li>
<li>This BHR dashboard helped identify a hang caused by the password manager code, <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1677710" target="_blank">which has been recently fixed</a>! Thanks, dimi!
</li>
</ul>
</li>
<li>Gijs <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1667237" target="_blank">made the Bookmarks Toolbar initialization occur later in the startup window</a>
</li>
<li>Gijs <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1681169" target="_blank">fixed some flicker</a> that occurred when launching the browser with the Bookmarks Toolbar enabled
</li>
<li>mconley fixed <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1673716" target="_blank">an AsyncShutdown hang caused by the about:home startup cache</a>
</li>
<li>mconley <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1651311" target="_blank">re-enabled TART</a>
</li>
<li>dthayer has <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1672789" target="_blank">some fixes</a> and <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1678488" target="_blank">polish</a> for <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1680258" target="_blank">the pre-XUL skeleton UI</a>
</li>
</ul>
<h4>
Picture-in-Picture
</h4>
<ul>
<li>Weve got the green light for another round of MSU students hacking on Picture-in-Picture next semester! mhowell and mtigley will be mentoring them.
</li>
<li>In progress:
<ul>
<li><a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1677080" target="_blank">Bug 1677080 Fullscreen PiP window is affected by switching video source</a></li>
<li><a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1677107" target="_blank">Bug 1677107 Add Telemetry for tracking multiple PiP support usage</a></li>
<li><a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1681796" target="_blank">Bug 1681796 Prevent superfluous PictureInPictureParent actors from being associated with each tab</a></li>
<li><a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1680796" target="_blank">Bug 1680796 Ensure that the tabs Toolkit:PictureInPicture actor is destroyed before moving to next test</a></li>
<li><a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1678390" target="_blank">Bug 1678390 Prevent Picture-in-Picture windows from opening on top of one another</a></li>
</ul>
</li>
</ul>
<h4>
Search and Navigation
</h4>
<ul>
<li>Fixed regressions related to Input Method Editor, in particular loss of the last token (<a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1673669" target="_blank">Bug 1673669</a>) and race conditions causing the wrong search engine to be used or Search Mode to be lost (<a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1679697" target="_blank">Bug 1679697</a>, <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1678647" target="_blank">Bug 1678647</a>)
</li>
<li>Introduced a new advanced preference to keep the Address Bar results panel open during IME composition. This provides a better experience for keyboard layouts that dont open a picker panel. In the future we hope to be able to auto-detect that situation, but in the meanwhile, you can flip <i>browser.urlbar.imeCompositionClosesPanel</i> to false and test the alternative behavior (<a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1673971" target="_blank">Bug 1673971</a>)
</li>
<li>URL canonization (<a href="about:blank" target="_blank">www.*.com</a>) now uses https by default, the protocol can be customized through the <i>browser.fixup.alternate.protocol</i> advanced pref (<a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1638215" target="_blank">Bug 1638215</a>)
</li>
<li>Work continued on the weather QuickSuggest experiment, but its release has been moved to January.
</li>
<li>Region.jsm now can use a Geolocation monitor to update without hitting the network (<a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1663501" target="_blank">Bug 1663501</a>)
</li>
<li>Fixed a bug where search engines were being re-added on startup after their removal, when using a language pack (<a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1675624" target="_blank">Bug 1675624</a>)
</li>
</ul>
</div></article></div></article>

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@ -191,6 +191,16 @@ async fn embedded_videos() {
run_test("embedded-videos").await run_test("embedded-videos").await
} }
#[tokio::test]
async fn engadget() {
run_test("engadget").await
}
#[tokio::test]
async fn firefox_nightly_blog() {
run_test("firefox-nightly-blog").await
}
#[tokio::test] #[tokio::test]
async fn webmd_1() { async fn webmd_1() {
run_test("webmd-1").await run_test("webmd-1").await